At the top of the corridor, you can again go left or right, but not any further upwards. You'll eventually come to an intersection where you can go left, right, or continue climbing up. Here, climb up another vertical corridor, fighting a few Durgas as you go. Time a double jump in conjunction with the soul that allows you to float via wings, and you should land up there easily to get the Mind Up Potion. At the top of this small vertical corridor, you'll see a potion to your left on the top of a seemingly out of reach platform. Once defeated, continue climbing up the vertical corridor, killing Durgas (weak at this point in the game), as you go. This door leads to the castle's Inner Quarters.Īs you enter the Inner Quarters, you'll immediately face a new enemy - the Persephone, a deceivingly powerful foe. On the other side, you'll fight two Minotaurs as you head right. Go right and you'll come to an intrusion that you can only get around (under, actually) with the slide. Jump over the small gap and go right into this room here. Head right and into a save room to save the game and heal yourself. From here, jump on the platforms in the game in the center of this vertical room, and jump up to the area above. Start out at the top right corner of the Dance Hall's large dancing room, with all of the Dancing Ghosts flying about. That next area of the castle is the Inner Quarters, and here's how we get there. Easy as can be.Īfter you get those two items (if you choose to do so), we have to go to the next area of the castle. Slide under the platform to retrieve the book. It's the Ancient Book 1, and while you can get it later on, you can get it now as well, and hell, why not? It's located in the southwest corner of the large room I've pointed you in the direction of. Basically, this room has an item you can now get with the new sliding ability. Go down directly below that yellow square to the bottom of the map. The one on the right side is the one we need to concentrate on. There are two on the left side of the map and one on the right side of the map. As of this point in the game, you should have three warp points open on your map. This is the best way I can explain this, so please bear with me. You're right in the area for it.Ģ.) Go to your castle map (press Select). However, in the name of completeness, you owe it to yourself to get it anyway. The sword is called the Cutall, and it's significantly weaker than the Hammer you already have equipped. Slide under the platform to your immediate right, and grab the High Potion there.įrom here, here's what you should do with the slide around already-explored areas of the castle before moving on.ġ.) In the Dance Hall's main room, where all of the Dancing Ghosts are located, you can now access a sword under a slide-ledge on the right side of the large room. Once all the way left, jump on the platform and go through the roof to the room above. In here, go left and kill the Evil Butchers and the Wooden Golem. With this new sliding ability, there is much to be done! Go up through this area, avoiding or killing the Fleamen, Killer Dolls and Evil Butchers. Again, kill or avoid the Evil Butcher and go right to the save room, where you should save and heal. Nifty, no? With that in hand, go back right to the boss lair, then right again into the previous vertical corridor. This allows your character to slide when you press down, over and the jump button. In here, smash the elaborate looking decoration there to get the Skeleton Blaze ability. Miniatures are supplied unpainted and some assembly will be required.Ĭharacter Unit Cards are not included and can be found on the Wild West Exodus website.After defeating the Big Golem, go left into the room adjacent to the boss lair. For only through control can they truly be safe. The greatest minds of them all have embarked on the formation of a Dark Council to, manipulate and inveigle themselves in the great nations of the world. Those who were the victim now have the strength to strike back at those who made them suffer. On Earth it has made new allies and bonded with many who are similarly abused.īut the Hex's gift of power is misused by humanity. The Hex has no sense of right and wrong, it only knows survival and the loneliness that eons of persecution have brought about. It calls out to those similarly abused and victimised so that it might find companionship and learn from their culture and endeavours. Hunted across the galaxy, the Hex has come to Earth to find a new home for itself.
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